Follow TV Tropes

Following

History VideoGame / Gungrave

Go To

OR

Added: 670

Changed: 694

Is there an issue? Send a MessageReason:
None


* BigBad: [[spoiler:Harry]] in the first game and anime; [[spoiler:Garino]] in ''Overdose''; [[spoiler:Who-Knows-Who]].

to:

* BigBad: [[spoiler:Harry]] in the first game and anime; [[spoiler:Garino]] in ''Overdose''; [[spoiler:Who-Knows-Who]].[[spoiler:Who-Knows-Who]] in ''G.O.R.E''.



* BulletproofHumanShield: A new mechanic introduced in ''G.O.R.E'' is the ability for Grave (or Bunji) to pull a human enemy and use him as a human shield. While the grabbed enemy can be used to soak up damage in front of the player to allow their own shield to recover, the trade off is reduced firepower while holding the enemy.

to:

* BulletproofHumanShield: A new mechanic introduced in ''G.O.R.E'' is the ability for Grave (or Bunji) [[spoiler:(or Bunji)]] to pull a human enemy and use him as a human shield. While the grabbed enemy can be used to soak up damage in front of the player to allow their own shield to recover, the trade off is reduced firepower while holding the enemy.



* CelShading: The first game's graphics used cel shading to capture the feeling of playing in a mafia-centric anime. ''O.D.'' however foregoes cel shading while retaining the anime artstyle of the predecessor, then ''G.O.R.E'' foregoes the anime artstyle altogether for more a realistic art direction similarly to ''VideoGame/DevilMayCry'', but Iggymob would eventually add an optional cel shading graphics filter in response to the critical reception of the game's realistic direction received.

to:

* CastFromHitPoints: ''Gungrave G.O.R.E'' introduces a set of moves called Storm Barrage techniques, which allows grave to perform rapid-firing crowd control/Demolition charging attacks at the expensive of his shield meter so as long as Grave has accumulated 50 Beats or higher.
* CelShading: The first game's graphics used cel shading to capture the feeling of playing in a mafia-centric anime. ''O.D.'' however foregoes cel shading while retaining the anime artstyle of the predecessor, then ''G.O.R.E'' foregoes the anime artstyle altogether for more a realistic art direction similarly to ''VideoGame/DevilMayCry'', but Iggymob would eventually add an optional cel shading graphics filter in response to the critical reception of the game's realistic art direction received.



* CriticalAnnoyance: In ''O.D.'', when the player is in critical health, the game will flash an "EMERGENCY!" warning on the screen. In ''G.O.R.E'', the game screen will pulsate red with blood splatters around the corners of the screen and an alarm sound.

to:

* CriticalAnnoyance: In ''O.D.'', when the player is in critical health, the game will flash an "EMERGENCY!" warning on the screen. In ''G.O.R.E'', the game screen will pulsate red with blood splatters around the corners of the screen and with an alarm sound.



* EveryoneCallsHimBarkeep: In ''G.O.R.E'', upon running into Yensen in Hong Kong, he sics some unnamed martial arts master known only as "Kung Fu Master" to fight for him.



* GenreThrowback: ''Gungrave G.O.R.E'' was made as a throwback to the arcadey third-person shooters of its predecessors after its 14-year stint and two VR spin-offs. The original version primarily takes cues from the first game, while the Switch version's ''Ultimate Enhanced Edition'' leans closer to ''O.D.''[='=]s gameplay with its faster gameplay and extra playable characters as DLC.

to:

* GenreThrowback: ''Gungrave G.O.R.E'' was made as a throwback to the arcadey third-person shooters of its predecessors after its 14-year 18-year stint and two VR spin-offs. The original version primarily takes cues from the first game, while the Switch version's ''Ultimate Enhanced Edition'' leans closer to ''O.D.''[='=]s gameplay with its faster gameplay gunplay and extra playable characters as DLC.



* IdiosyncraticComboLevels: Featured in the original version of ''Gungrave G.O.R.E''. As the player racks up high Beat combos, players are greeted with an accolade phrase on the HUD such as "Reaper", "Massacre", and "G.O.R.E". The Switch version however replaced these accolades with counter for their Full-Break Level instead.

to:

* IdiosyncraticComboLevels: Featured in the original version of ''Gungrave G.O.R.E''. As the player racks up high Beat combos, players are greeted with an accolade phrase on the HUD such as "Reaper", "Fatal", "Massacre", and "G.O.R.E". The Switch version however replaced these accolades with counter for their Full-Break Level instead.



* ViceCity: Part of the setting of ''Gungrave G.O.R.E'' takes place in massive a South-East Asian city called Scumland, and the place has been run down by the inhabitants' addiction to SEED and overran by the Raven Clan and their mafia henchmen.

to:

* ViceCity: Part of the setting of ''Gungrave G.O.R.E'' takes place in massive a South-East Southeast Asian city called Scumland, and the place has been run down by the inhabitants' addiction to SEED and overran by the Raven Clan and their mafia henchmen.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


** In the original version of ''G.O.R.E'', clearing all stages on Hard difficulty unlocks Grave's classic look from the first game and his ''O.D.'' appearance. In the Switch version, these rewards get swapped Death Ronin costume that was DLC from the original version since the classic and ''O.D.'' costumes became paid DLC.

to:

** In the original version of ''G.O.R.E'', clearing all stages on Hard difficulty unlocks Grave's classic look from the first game and his ''O.D.'' appearance. look. In the Switch version, these this rewards get was swapped Death Ronin costume that was DLC from the original version since the classic and ''O.D.'' costumes costume became paid DLC.DLC instead.

Added: 266

Changed: 709

Is there an issue? Send a MessageReason:
None


* {{BFG}}: The coffin and the Center Head.

to:

* {{BFG}}: The coffin and the Center Head.Head of the Cerberus Series.



* BigBad: [[spoiler:Harry]] in the first game and anime; [[spoiler:Garino]] in Overdose.

to:

* BigBad: [[spoiler:Harry]] in the first game and anime; [[spoiler:Garino]] in Overdose.''Overdose''; [[spoiler:Who-Knows-Who]].



** In the original version of ''G.O.R.E'', clearing all stages on Hard difficulty unlocks Grave's classic look from the first game. In the Switch version, it gets swapped with the Death Ronin DLC costume from the original version since the classic Grave costume became paid DLC in the former.

to:

** In the original version of ''G.O.R.E'', clearing all stages on Hard difficulty unlocks Grave's classic look from the first game. game and his ''O.D.'' appearance. In the Switch version, it gets these rewards get swapped with the Death Ronin DLC costume that was DLC from the original version since the classic Grave costume and ''O.D.'' costumes became paid DLC in the former.DLC.



** Subverted in ''O.D.''. While charging powershots as grave, his Cerberus guns glow in a golden color while holding the charge.
** In ''Gungrave G.O.R.E'', clearing the game on Easy/Casual difficulty unlocks the Golden Cerberus, which gives Grave faster rate-of-fire and increased damage output when wielding them. The Switch version however gives players the ability to toggle the Golden Cerberus's enhancements independently from the guns themselves, allowing one to keep the appearance of the guns from one costume set without wielding the Golden Cerberus for its buffs and vice-versa.

to:

** Subverted in ''O.D.''. While charging powershots as grave, his Cerberus guns glow in a golden color while holding the charge.
charge but returns to normal after releasing the powershots.
** In ''Gungrave G.O.R.E'', clearing the game on Easy/Casual difficulty unlocks the Golden Cerberus, which gives Grave faster rate-of-fire and increased damage output when wielding them. The Switch version however gives players the ability to toggle the Golden Cerberus's enhancements independently from the guns themselves, allowing one to keep the appearance of the guns from one costume set without wielding the Golden Cerberus for its buffs and vice-versa.themselves once unlocked.



* {{Bowdlerised}}: The ''Ultimate Enhanced Edition'' of ''G.O.R.E'' ironically removes all gore from the game despite having an ESRB rating of M in North America and CERO rating of C in Japan. Though not for censorship reasons but rather gameplay performance on the Switch's weaker hardware. The pre-rendered cutscenes also had all depictions of graphic violence and blood were heavily edited or removed (although a few scenes with red blood were left untouched), and voice lines from the mafia enemies using the F-word also were cut.

to:

* {{Bowdlerised}}: The ''Ultimate Enhanced Edition'' of ''G.O.R.E'' ironically removes all gore from the game despite having an ESRB rating of M Mature in North America and CERO rating of C in Japan. Japan.[[note]]Although the English announcement trailer for the Switch version shows it was going to have a ESRB Teen rating in North America, PEGI 12 rating in Europe, and USK 16 rating in Germany.[[/note]] Though not for censorship reasons but rather gameplay performance on the Switch's weaker hardware. The pre-rendered cutscenes also had all depictions of graphic violence and blood were heavily edited or removed (although a few scenes with red blood were left untouched), and voice lines from the mafia enemies using the F-word also were cut.



* CheckpointStarvation: Mostly averted in the first game is fairly generous with mid-stage checkpoints, however, ''O.D.'' has them far less frequently. It also averted in ''G.O.R.E'' outside of playing under the game's G.O.R.E difficulty, which removes checkpoints entirely in addition to making enemies and bosses even stronger than Hard mode, meaning dying at any point means starting the stage all over.

to:

* CheckpointStarvation: Mostly averted in the first game as it is fairly generous with mid-stage checkpoints, however, ''O.D.'' has them far less frequently. It also averted in ''G.O.R.E'' outside of playing under the game's G.O.R.E difficulty, which removes checkpoints entirely in addition to making enemies and bosses even stronger than Hard mode, meaning dying at any point means starting the stage all over.



* CombinedEnergyAttack: [[spoiler:Grave, Billy, and Juji combining their powers for a Triple Final Demolition Shot to finally finish off Garino in ''O.D.'']].

to:

* CombinedEnergyAttack: [[spoiler:Grave, Billy, and Juji combining their powers for a Triple Final Demolition Shot to finally finish off Garino in ''O.D.'']].''. Grave and Zell also combined their powers for a Double Final Demolition Shot to finish off Who-Knows-Who in ''G.O.R.E''.]]



* GenreThrowback: ''Gungrave G.O.R.E'' was made as a throwback to the arcadey third-person shooters of its predecessors after its 14-year stint and two VR spin-offs. The original version primarily takes cues from the first game, while the Switch version's ''Ultimate Enhanced Edition'' leans closer to ''O.D.''[='=]s gameplay with extra playable characters as DLC.

to:

* GenreThrowback: ''Gungrave G.O.R.E'' was made as a throwback to the arcadey third-person shooters of its predecessors after its 14-year stint and two VR spin-offs. The original version primarily takes cues from the first game, while the Switch version's ''Ultimate Enhanced Edition'' leans closer to ''O.D.''[='=]s gameplay with its faster gameplay and extra playable characters as DLC.



* LoadBearingBoss: [[spoiler:Garino]] in ''O.D.'' and [[spoiler:Who-Knows-Who]] in ''G.O.R.E''.



* PreRenderedGraphics: Throughout the non-VR games, the series feature some FMV cinematics that are animated by an animation studio. The first two games were animated by Ikusabune while ''G.O.R.E'' was animated by DIGIC Pictures.

to:

* PreRenderedGraphics: Throughout the non-VR games, the series feature some FMV cinematics that are animated by an a third-party animation studio. The first two games were animated by Ikusabune while ''G.O.R.E'' was animated by DIGIC Pictures.Pictures.
* PreviouslyOn: ''Gungrave G.O.R.E'' features a History animatic in the main menu that overs the pasts events from the series' past installments leading up to ''G.O.R.E''.

Top