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* DigitalTabletopGameAdaptation: ''Azul'' and the ''Master Chocolatier'' variant are available on Board Game Arena.

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* DigitalTabletopGameAdaptation: ''Azul'' and the ''Master Chocolatier'' variant are available on Board Game Arena.Website/BoardGameArena.
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%%* AbstractStrategyGame:

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%%* * AbstractStrategyGame: Players take visible tiles from a shared pool, attempting to collect the best combination for their grid while preventing their opponent(s) from doing the same. Though themed to Portuguese tiling, said theme is light enough to interchange with chocolates seamlessly, and randomness is limited to which set of tiles appear at the start of each round — something very easy to react to.
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* LimitedSpecialCollectorsUltimateEdition: ''Master Chocolatier'' is a limited edition of the original ''Azul''.
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[[caption-width-right:340:Not pictured: ''[[GratuitousForeignLanguage Rosa]]'']]
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''Azul'' is a 2017 AbstractStrategyGame designed by Creator/MichaelKiesling. Themed to Portuguese tiling, players take turns pulling tiles from a central pool to fill out their mosaics. Bonus points are awarded for having tiles connect horizontally or vertically, as well as completing a set, but beware -- excess tiles accrue a progressively steep penalty. This game is built for 2-4 players.

The game has spawned a series of tile-placement games, most of which share the original's DraftingMechanic and have you create other patterns. Additionally, two games have received {{Expansion Pack}}s that add new player boards.


!!The ''Azul'' series consists of the following games:

* ''Azul'' (2017)
** ''Azul: Crystal Mosaic'' (2022): An ExpansionPack that provides new boards with new challenges. Also includes overlays to keep the tiles neatly organized.
** ''Azul: Master Chocolatier'' (2022): A [[LimitedSpecialCollectorsUltimateEdition limited edition]] that gives the game a chocolate theme, and introduces factory tiles with special effects modify play.
* ''Azul: Stained Glass of Sintra'' (2018): It has the same DraftingMechanic as the original, and has you match vertical patterns on two sided stained-glass window panes on the player boards. There's also a movement pawn that restricts which pane you could fill on any given turn, making the game more complex.
* ''Azul: Summer Pavilion'' (2019): Also has the same DraftingMechanic, but introduces a wild colour that changes from round to round, and has players collecting diamond-shaped tiles to create star patterns.
** ''Azul Summer Pavilion: Glazed Pavilion'' (2021): An ExpansionPack that provides new boards with new challenges. Also includes overlays to keep the tiles neatly organized.
* ''Azul: Queen's Garden'' (2022): This one heavily modifies the DraftingMechanic, and features much more complicated pattern matching thanks to the hexagonal tiles with combinations of colours and symbols which could be separately matched for points.
* ''5211: Azul'': A stand-alone release that gives the abstract game ''5211'' an ''Azul'' re-theming.

!!The ''Azul'' games provide examples of:
%%* AbstractStrategyGame:
* BreakingOldTrends: ''Queen's Garden'' heavily modifies the previous games' DraftingMechanic, and introduces much more complicated pattern matching thanks to its hexagonal tiles with combinations of colours and symbols.
* DigitalTabletopGameAdaptation: ''Azul'' and the ''Master Chocolatier'' variant are available on Board Game Arena.
* DraftingMechanic: The game uses a complex drafting mechanic where you can choose to take all the tiles of one colour from a factory display, which drops the rest of the tiles on the floor. You can also take tiles from the floor, but you get a penalty if you're the first in the round to do so.
* ExcusePlot: The theme of you being a tile laying artist mostly serves as an excuse for the gameplay and the decoration of the playing pieces.
* ExtrinsicGoFirstRule: In the original game, the player who has most recently been to Portugal goes first.
* FirstPlayerAdvantageMitigation: The player who takes the first player tile starts the round, but the tile gives them -1 point, in addition to filling one space of broken tiles, meaning they are more likely to lose additional points if not careful.
* ForeignLanguageTitle: ''Azul'', the Portuguese word for "blue". It's a reference to the Portuguese tiles called ''azulejos'', which the game is inspired by.
* LimitedSpecialCollectorsUltimateEdition: ''Master Chocolatier'' is a limited edition of the original ''Azul''.
* OfficialGameVariant: There's a basic variant where the game dictates where tiles of each colour goes on the playing board, and an advanced variant where you can place them anywhere.
* OneWordTitle: ''Azul'', which means "blue" in Portuguese. It's a reference to the Portuguese tiles called ''azulejos'', which the game is inspired by.
* SetBonus: During the game, you get bonus points for having set of tiles that connect horizontally or vertically. At the end of the game, you are rewarded for each complete horizontal line, each complete vertical line, and for each colour you have a full set of 5 tiles in.

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